
Moises Pirela is a senior Unity engineer and gameplay specialist with nearly a decade of experience building immersive gaming experiences and architecting performance-optimized systems. At Azumo, he leads the development of advanced gameplay frameworks, including a custom hybrid ECS engine that enhances scalability and runtime efficiency.
Moises has a proven track record across indie studios and global teams, having led development on titles like Mythic Legions, implemented complex AI behavior systems, and delivered tools like map editors and gameplay configuration dashboards tailored for designers. His skill set spans Unity3D, C#, ECS architecture, pathfinding algorithms, and cloud integration via AWS.
With a strong foundation in software engineering and a passion for interactive design, Moises blends creative vision with technical rigor. He’s known for mentoring teams, optimizing development pipelines, and translating gameplay concepts into high-performance systems that elevate player experience.
Moises brings a deep understanding of game architecture, player dynamics, and real-time systems, consistently pushing boundaries to create polished, scalable, and engaging games.